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Change Log

    10/15/2022 - Version: Alpha-5.0

    Notified: No

    Player Rules

    • Massive overhaul of all the rules to work with a new system. Nearly everything was changed or tweaked, noting especially the new way to track Stats, perform Stat Tests, and the addition of Milestones.

    Avarice World Playbook

    • Updated Species, Weapons, Consumable Categories to fit the new rule system.
    • Note: Augmentation Groups and Creature Types are still outdated and need to be updated.

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    3/5/2022 - Version: Alpha-4.0

    Notified: No

    Player Rules Updates

    Stats

    • Changed maximum natural stat score from 10 to 15
    • You gain one experience point if at least half your roll is successes (changed from more than half)
    • Dodge Value removed and replaced with Shield Value, which is equal to your Agility stat and reduces damage intake by its amount
    • Extra experience points now are stored in an Advantage Pool, which can be optionally used when rolling to give yourself advantage on your rolls

    Criticals

    • Critical successes no longer give you an extra experience point
    • Critical failures no longer give your injured or disturbed

    Combat

    • Headshots removed
    • Define a round of combat and updated delaying description

    Resting

    • Slumber heal you to max health, naps heal you by half health

    Alternate Rules

    • High Risk, High Reward - critical successes give you an extra experience and critical fails remove an experience
    • Hardcore Mode - slumbers only heal your health equal to your fortitude stat, and naps heal health equal to half your fortitude stat rounded down

    Actions

    • Run renamed to Sprint
    • Disarm contested test description added

    Belongings In-Depth

    • Weapon levels updated. Level 1 = unarmed. Level 2 = improvised weapons. Standard and custom weapons are levels 3 - 5.
    • Usables are now tracked in units, which are basically just units of measurements (gallons, feet, pounds, etc.)

    World Playbook Updates

    Avarice World Playbook

    • Shield, SMG, Bolas, and Nun-chucks weapon abilities updated/clarified
    • Healers and Rations consumable categories have been swapped (healers removed injured, rations heal health)
    • The Mover Augmentation group augmentations updated to fit with new rule changes

    1/7/2022 - Version: Alpha-3.1

    Notified: No

    Player Rules Updates

    • Minor wording, clarifying, and grammatical changes

    World Playbook Updates

    Avarice World Playbook

    • Updated Kuma ability to work with new rules on death
    • Updated the world summary
    • Minor wording and grammatical changes

    12/12/2021 - Version: Alpha-3.0

    Notified: No

    Player Rules Updates

    Basic Info

    • Movement speed is now a base of 3 for every character

    Combat

    • Updated 'Headshot' action
    • Added 'Line of Attack' section

    Death

    • Clarified the description of Nearly Dead and being revived
    • Nearly Dead characters do not make their revival roll until the end of combat
    • Characters who become Nearly Dead can now 'Inspire' a character of their choosing, giving advantage equal to their mortality to the chosen characters next roll
    • Each character who did not become Nearly Dead during combat can now give +1 advantage to the character attempting a revival roll

    Belongings In-Depth

    • Weapon ranges updated to: Close (0 - 1 spaces), Short (2 - 4 spaces), Long (4 - 6 spaces) and Far (6 - 10 spaces)
    • Usables now have a certain type that helps determine value: common, semi-common, rare, collectible, and one of a kind.
    • Added brief descriptions on how to create each of your four belonging types

    World Playbook Updates

    Avarice World Playbook

    Species

    • Added About and Appearance information to each of the six species

    Augmentations

    • Minor wording changes to some augmentations to fit with conditions
    • Replaced "I Can Take It" augmentation with "Get Well Soon", which allows you to revive a character in the middle of combat

    Weapons

    • NEW ranged Fortitude weapon, Javelin, has replaced Kusarigama
    • Updated all weapons ranges in accordance with four new standardized ranges
    • Updated Bolas and Blow Darts abilities

    Creature Types

    • Added a section on the different creature types you may encounter on your travels, with some information how to recognize them and what to do if you encounter them

    Optional Word-Specific Rules

    • Added optional rules on using a SURONIS on Avarice
    • Social Media Fame and Bounty Level optional rules are coming soon

    World Summary

    • Added in a world summary section

    11/29/2021 - Version: Alpha-2.0

    Notified: No

    Player Rules Updates

    Conditions

    • Added entire section describing conditions: Slowed, Injured, Disturbed, Agony. IMPORTANT. Please read this section as it influences many of the smaller changes below.

    Death

    • Major updates to how death works. IMPORTANT. Please re-read this section to familiarize yourself with the new rules on Death.

    Resting

    • Updated exactly how rests work. You may level up, recover health points equal to your fortitude stat, and remove Injured and Disturbed conditions. Read the section for more information.

    Basic Info

    • Added section to track Mortality value

    Stat Tests

    • You may choose to apply less successes to a Stat Test than you have rolled by declaring how many you will apply before taking the action
    • Updates to the circumstances that require a Stat Test to be rolled.
    • Updated Critical Failure to use Injured and Disturbed conditions instead of Exhaustion
    • Added section about Temporary Modifiers (that adjust your advantage for a certain amount of time)
    • Removed section on Exhaustion (exhaustion is no longer part of the rules)
    • Removed section on Passing Out

    Passive Stats

    • Removed Speed passive stat and set default movement to 5 spaces
    • Dodge Value (DV) is switched back to be Agility / 3 (rounded down)
    • Added Support (SP), which is equal to Persona stat
    • Added Initiative (IN), which is equal to Aptitude / 2 (rounded down)

    Combat

    • Updated 'Initiative' description to reference Initiative passive stat
    • Added 'Headshot' section
    • Added 'Taking Aim' section
    • Updated 'Mauled' condition to be below 1/5th health, and affect your stats rather than add general exhaustion
    • Updated effects of low health conditions to use Injured and Disturbed instead of exhaustion

    Actions and Tests

    • Updated 'Aiding' action to use Support passive stat, and renamed it to 'Assist'
    • Updated 'Dash' action, and renamed it to 'Run'
    • Updated 'Moving' action to use the default five movement spaces
    • Removed 'Fortify' action
    • Updated 'Exerting' action to use Injured and Disturbed conditions instead of Exhaustion

    World Playbook Updates

    Avarice World Playbook

    • Updated Rations, Stimulants, and Enhancers consumable categories
    • Added Healers consumable category
    • Added Poisons & Antidotes consumable category

    Character Sheet Updates

    • The first page of the Character Sheet has been updated to include conditions and the new Passive Stats

    10/13/2021 - Version: Alpha-1.1

    Notified: No

    Player Rules Updates

    Belongings In-Depth

    • Updated explanation of weapon types
    • Added explanation of usable types

    10/6/2021 - Version: Alpha-1.0

    Notified: No

    Player Rules Updates

    • Passive stats changed: removed Awareness and Switch Dodge value back to using Agility

    World Playbook Updates

    Avarice World Playbook
    • Updated starting species stats
    • Changed starting ability for Lowca and Kuma
    • Minor updates to weapons and their abilities
    • Updated augmentations and point costs in several augmentation groups

    Character Sheet Updates

    • Passive stats changed, but character sheet has not been updated yet.